GTA Online Inside Track glitch: How to use the GTA Online

gta online slot machine glitch

gta online slot machine glitch - win

Solo glitch/ exploit I guess

Edit: Video to help explain: https://youtu.be/b51ixKZeJUA
Using the outfit force save* you can use the diamond slots machine to slowly work up money, when you hit your first big jack pot use the force save and continue to hit the machine at full bet - likewise if you run out of chips, do the glitch :: it has made me 4mil in about 20 mins (I continued for another hour but didn’t have much luck) I also started tallying my results for the odds and how often you should expect a decent payout**.
** 2 big wins (3 of a kinds) 66 small wins (getting one or two diamonds) 320 losses (no match or single diamonds) and 0 jackpots (3 triple diamonds) - however I did get a jackpot approx 400-800 spins before I started the tally
Therefore (approximately): you get a decent win every 160 spins.
Thank you if you read all that lol - I did kinda go on and I hope you go make millions!
Edit: once you have about 700k, it may be useful to use this on the horse races by betting on an unlikely horse until you win or lose everything.
submitted by Doodlebob414 to gtaglitches [link] [comments]

The Current State Of RDO For Veterans, Casuals & Newcomers Alike.

I've seen a lot of back and forth between veteran players, casuals & newcomers alike about this update, Rockstar and the game in general. Some are against thier actions, some defend them and some are neutral. Personally I love the game I played during BETA and now on PC, but I also despise it for it's issues. This latest update feeling like one big warning to stop playing altogether. For now, I'm taking a break from playing. So I've compiled and left a list of issues, general facts and lack-of for people to better judge & talk about the current situation of the game below:
•Online was first released in BETA November 2018, during BETA they introduced Microtransactions with a very scarce amount of content.
•Online later came out of BETA in May 2019 still scarce in content, and then in September it's first major update introducing 3 core roles.
•As a comparison to GTA Online, RDO lacks the Rockstar Editor, Creator Mode, Private Free Roam, aim locked Free Roam/PVP Modes (Free Aim or Auto Aim) & even text chat on PC.
•There was a 7 month period with no news or any information about an update alongside the community protesting as clowns to garner some communication from Rockstar to no avail.
•The collector role was nerfed/randomized due to how rockstar underestimated the ingenuity of the community, one of the main reasons being it was the best paying and easiest to do with a player guided map. Rather than also balancing other roles to make them equal. Such as bounty targets/target rewarding a measly $2
•Naturalist update releases, a sort of rehash of the collector role that lacks in useful content such as re-skins of the exact same legendary coat, being punished for killing animals despite a separate role & dailies that depend on it, pumping animals full of 20 rounds of sedative ammo just to take a sample, overpriced tonics & gold pamphlets that allow you to become an animal in a limited area for a limited amount of time for seemingly no purpose.
•We get outlaw passes, limited time content that relies solely on purchased or earned Gold along with XP or gold rank ups. This taking up a decent portion of content that people tend to get fixated on. This tactic alongside limited time stock clothing is just to put pressure on the purchase of Gold Bars (If you're running low) and to keep player numbers afloat for a longer period. (Fallout 76 has a similar tactic with Atomic Shop Items only being available for a limited time and the Legendary Run) We even have/had legendary bounties, emotes and legendary animals drip fed to us to drag out the update.
•Most of the new content that is added is either locked behind a Role or the Outlaw pass, hair styles, clothing, skills, horses, weapon styles, even emotes and walking styles. So essentially, we have to pay to unlock content so we can then buy or earn said content in game. Sounds a lot like buying a DLC pack with extra steps (As a comparison to GTA Online they can get 200+ new clothing options, hair styles, multiple vehicles, emotes, weapons, walking styles and tattoos immediately available to purchase or are free such as emotes and walking styles)
•There was a period after a botched update for about 1 to 2 days where the game was utterly broken and couldn't actually be played on consoles, they eventually reverted to a previous patch. People lost hard earned streaks and got no compensation for their screw up unless directly reported on an individual basis.
•There is often rampant hacking with modders even being able to stop themselves from being reported and being able to crash your system or boot you from a session, alongside bad Peer to Peer connection rather than dedicated servers. Hackers have even gotten players banned for tricking people into opening nearby illegitimate spawned treasure chests.
•There are many bugs and glitches that still haven't been patched to this day. Not to mention new bugs that come with new updates. For instance: (Not being rewarded XP & money, gold bar coupons not being rewarded, the infamous hanging gun bug, black screens, crashing, not being rewarded money for sales, NPC's suddenly firing their whole clip at you within less than a second, cloth wraps reverting to a different colour, gun belts floating, UI Errors such as not being able to use coupons or browse the full selection of bar decor and much more)
•Next to no advertising or info about this latest update before it released besides a small paragraph at the end of a social club post about the $5 Sale Of RDO. GTA Online on the other hand getting 3 in-game teases and 2 separate video teasers and a main post introducing a new island to a game that has been around for 7 years and 3 console generations now.
•We now have the daily challenge nerf that not only resets your streak automatically but is also rewarding half as much gold. As an example, with the old system if you did 5 daily challenges a day for 4 weeks you'd end up with 49 gold. If you did the same with the new system you'll get 24 gold. If you were to stay at the same pace and do 5 challenges a day with the new system you'd have to do it for 8 weeks straight or alternatively 10 challenges a day for 4 weeks to earn the same as the old system.
•With this latest update, technically they've added time limited pay-to-win skills/benefits behind an outlaw pass. Standard Ammo Capacity Upgrades, multiple meat cooking and wilderness camp fast travel (Outlaw Pass 5 has also leaked and is in the game files and has further ammo skill upgrades included such as arrows and varmint ammo) That's a slippery slope that could potentially lead to bigger and better things being P2W.
•We have to pay an extra 15 Gold towards the "Prestigious Bounty Hunter License" despite having already bought a license for the role.
This update alongside the standalone sale of RDO is nothing but a way to draw in and nickel & dime new unaware players of thier money. All the new players lured in by a cheap game will most likely know nothing of what the game was previously like. I saw one post of someone on here who bought it and spent £45 on gold bars to get the pass, roles and also advance the pass. And he didn't yet receive his free gold bar benefit tokens back from it. Don't forget that everyone before this had paid upwards of £45 or £89 for the base game or ultimate edition which includes Online benefits.
"It's free content bro, quit complaining" Just because it's technically free does not mean it's exempt from criticism. Especially being a live service game & the way they market and dish out their content. Might as well BE a paid DLC pack.
"You're just entitled gamers who want everything free and easy" At the end of the day it's a game, we play it because we want to have fun or to escape from the realities of day to day life. Not to feel like we're working a minimum wage job to survive. Why would you defend a nerf that makes the game harder not just for veterans but newcomers alike and sucks the general enjoyment out of the experience?
"They need money to give us free content bro" If that's the case, then the online content and live service they're currently providing people is pretty lacking and crap, plain and simple. If anything spending money towards the game in it's current state is only going to encourage them to stick with their new strategy. That being said, not everything they do is terrible. Some changes are good, such as the new $$$ bounties.
At the end of the day, we shouldn't be FORCED into a harder grind experience just to HOPE for some good future content. You can clearly see what title Rockstar & Take Two favor most, GTA Online their cash cow. If the content they put out for RDO was actually decent and bug free there wouldn't be this much uproar from everyone. People might actually be more inclined to buy gold bars if the content was good and consistent. If we're expected to further fund the content online they should at the very least listen and communicate with the community. They're a multi million/billion dollar studio, not a small indie dev team. I'm sure they can afford to produce better content and live services than what's currently available for a AAA experience.
The game is a bit like a slot machine, you can pay little for lesser reward but loose less cash (Grind) or double down for improved reward but bigger loss (Pay for gold) Either way when the wheels stop (Content Update) You're gunna get something, but it doesn't mean it's going to be what you wanted or what you were hoping for no matter what option you choose.
submitted by Gurtrude22 to RedDeadOnline [link] [comments]

The Diamond Casino & Resort FAQ Megathread

Last updated 2:00 EST, 27 July
RIP my inbox
All new posts asking about information already provided here will be removed and redirected here to reduce redundancy.

Release

As of 5:15 EST, the update has released on PS4, Xbox One, and PC.
  • 3.4GB on PS4
  • 3.2GB on Xbox One
  • 2.9GB on Steam
  • 2.6GB on Social Club.
On the note of releases... Some countries will not be able to access certain content from this update due to gambling laws. Thankfully though, players from these countries will still be allowed to download the update in general.

Money for Diamond Casino

For ways to make money to afford the new DLC content, along with methods to make an empty lobby to do CEO/MC work, check the Mega Guide.
Tips
  • You only need $50,000 to register as a VIP! If you have at least that much, you can register as a VIP for 4 hours and get access to VIP missions (which can be done in an invite only session), giving you a lucrative way to save up.
  • If you own both a crate warehouse and vehicle warehouse, you could use them together to make more money overtime than you could by using either exclusively. Use your sourcing/exports between crate pickups and sales, and you'll be getting the best of both worlds, gaining from the postive money-making aspects of both.

Content and Prices

Content that has initially released with the update.
Southern San Andreas Super Autos
  • Weeny Issi Sport - $897,000
  • Vapid Caracara 4x4 - $875,000
Legendary Motorsport
  • Annis S80RR: $2.6million
  • Enus Paragon R: $905,000
  • Obey 8F Drafter: $718,000
  • Truffade Thrax: $2.3million
Penthouses
  • Cash Pad: $1.5million
  • Party Penthouse: $3.78million
  • High Roller: $6.5million
  • "Design Your Own": $1.5million
Penthouse Customizations
  • Colour options: $215,000 or $258,500
  • Pattern options: $92,000 - $210,000
Penthouse Addons
  • Lounge Area: $400,000
  • Media Room: $500,000
  • Spa: $800,000
  • Bar and Party Hub: $700,000
  • Private Dealer: $1.1million
  • Office: $200,000
  • Extra Bedroom: $200,000
  • Garage: $800,000

Gambling

As this is a Casino-centric update, there's plenty of ways to gamble away your hard-grinded money.
The gambling in this game centers around a new form of currency, called Chips. These chips are pretty much like real-world gambling chips, with a one-to-one dollar value, except you keep your chips when you leave the casino. Chips are an actual currency in GTA Online, as they can be used to purchase exclusive items from a shop inside the casino, along with being used to bet with when playing the Gambling Games, listed below
  • Slot Machines: There's plenty of options to choose from, but they all perform the same way. Spend some chips, and let the RNG decide whether or not you earn anything from it.
  • Blackjack: Casino style blackjack with up to four simultaneous players, all of which play against the dealer. Anyone who beats the dealer individually wins, anyone who the dealer beats individually loses, and if the dealer gets Blackjack (an Ace and 10/face-card), everyone immediately loses. Assuming your initial hand isn't a Blackjack, you have the option of doubling-down, which doubles your initial bet with the caveat of only being able to hit once.
  • Poker: Three-card poker. You make your bets, check your hand, and similar to Blackjack, each player wins if their hand is better than the dealer's, and the dealer beats whoever has a worse hand than him. While there is no option to double-down, how much you win does depend on how good of a hand you have. The better your hand, the more you win. Also, while you can fold your hand, you lose your initial bet anyway.
  • Horse Racing: Pretty much standard horse racing bettering. You choose a horse, you put your money down, and if you bet correctly, you get double the amount you bet in return. Otherwise, you just lose the amount you bet.
To gain more chips, there is a counter inside the casino where you can buy them, however you are limited in how many you can buy per day (real-world 24 hours). As standard, you can buy a maximum of 20,000 chips per day, but if you own a penthouse of any tier, you can buy up to 50,000 chips per day. Chips can also be traded in for money, but there does not appear to be a limit on this. No matter how many chips you win from gambling, it appears that you can trade them all in at once for the equivalent dollar value.
Lastly, there is the Wheel. It's a roulette wheel that you can only spin once per day, which costs $500 per spin. There are twenty reward slots, and since some rewards are in multiple slots, they have greater chances of being selected. The biggest note about this wheel however is that there is one slot in which you can win a free car! What makes this so significant is that since the car takes a 1/20 slot on the wheel, that means you still have a 5% chance of winning a free high-value vehicle! Compared to most online games, that's pretty much the most generous RNG you can get.

Business and Missions

coming soon

FAQ

Are there any differences between the penthouses
For once, yes! Well, technically... they're the same basic property layout, but each option gives you different addon options.
  • The Cash Pad: The basic Penthouse with no property addons available . You cannot purchase a garage, extra bedroom, lounge, etc. with the Cash Pad. You can, however, purchase penthouse customizations (colour and wall patterns).
  • The Party Penthouse: Gives you certain of the addon options: the main Penthouse, the Extra Bedroom, the Lounge Area, the Spa, and the Bar and Party Hub. You are locked to these options, no more, no less.
  • The High Roller: Gives you all of the property addons as standard, and the most expensive penthouse customization options... this means that you cannot choose your own colour and wall patterns with this version.
  • The "Design Your Own": ...What should be the standard option. It gives you the basic penthouse and allows you to choose which addons and customizations you want, with an extra cost for each one, of course. Just get this one. You can also renovate this option later, allowing you to purchase more addons and change your customizations later.
What do the Penthouse Addons do?
  • Lounge Area: Allows you to purchase the other Penthouse Addons (except for the Extra Bedroom and Garage, which are the only items addons that can be purchased without a Lounge).
  • Media Room: You know the cinemas around Los Santos? The ones that play a few 5 minute animated films on repeat? That, but in a Penthouse.
  • Spa: Gives you access to a hot tub and a Personal Stylist. The Stylist's services are the same as the ones spread around Los Santos (hair, contacts, and make up), but they're all free.
  • Bar and Party Hub: Allows you to consume drinks that instantly intoxicate your character, along with access to special arcade games that aren't available anywhere else in the game.
  • Private Dealer: Allows you to play gambling games in your penthouse.
  • Office: Adds a standard computer, a Gun Locker, and a money vault (don't get excited, it's just aesthetic).
  • Extra Bedroom: Bedrooms in owned properties in GTA Online are used as spawn points, so why can you pay to have an extra one? Because you can now allow a friend of yours to claim it! The Extra Bedroom allows a friend of yours to use your penthouse as a spawn apparently, though the exact implementation of this is not completely clear.
  • Garage: Access to the Penthouse's garage bay.
How do I get the armored car?
  • To recieve the Enus Paragon R (Armoured), you have to complete the Diamond Casino's mission series, which you must own a penthouse to access. Once of the missions are complete, you'll be given the vehicle for free! But remember, it's uninsured and you only get it once, so immediately go into passive mode and take it to the nearest Los Santos Customs to insure it, or else you could lose the vehicle permanently.

Passive Mode

Good news, passive mode has been fixed!
  • Passive Mode can now no longer be active when using a weaponized vehicle
  • A Passive Mode cooldown of 2 minutes is now in place for players who have just killed another player
  • Players now must wait 5 minutes before they can activate Passive Mode again after disabling it
  • Players now must wait 30 seconds before they can disable Passive Mode after activating it
These changes make is so that grievers can no longer abuse passive mode, or at least no where near as easily. If you start to get the upper-hand on a griefer and destroy whatever death-machine they're using to troll you, or if you confront them in a death-machine of your own, they can't abuse Passive Mode to try to get the upper-hand on you!

Solo Session

Check the Mega Guide for ways to push yourself into a public Online session with no one else in it. Keep in mind that some missions and abilities are unavailable if there's no one else with you though!

Bugs and Glitches

  • Apparently on PS4 and Xbox One, you must have full size of GTA V available to download the update, so if you have less than ~60GB free, you may have trouble downloading the update. This does not mean that the entire game is re-downloaded, it just means that the update may not download if you don't have that much space available.

Credits

Special Thanks: u/Rebored_Warrior - Sent me the official patch notes link!
  • u/LordMcze - Information on countries that restrict players from gambling functions.
submitted by L131 to gtaonline [link] [comments]

Did I get banned?

I did kiddions casino glitch where you rig the slot machines and spent about 30 mil, it says that GTA V Is offline and that social club is currently experiencing technical difficulties and online services have been temporarily disabled, or is this an issue that other people have been having?
submitted by tsirtsa to Gta5Modding [link] [comments]

Gta 5 Online New Solo Arena unlimited money glitch method, Dupe a car ever 6 minutes after setup with rinse and repeat steps!

https://youtu.be/hfH1IbT-N48
Requirements: Arena, Bunker, Moc, Rc bandito, if u dont have one u can always use the pissawer method: https://youtu.be/-6WERP8F9cI
Make sure the car u want to duplicate is in your moc Make sure you have elegys in your arena. Make sure your in a public session
  1. In your arena make your way to the career wall, and just access your carreer wall and go to the small tv and when your at your small press TRIANGLE for ps4 or Y for xbox to enter leaderboards.
  2. Once your at your leaderboards press options and join a friend thats playing gta, and if u dont have friends join a gta 5 community and join somebody from there
  3. Once u did join somebody playing gta 5 online, its gonna give u the alert to join there session and just stay on that screen.
    now this is where the tricky part comes in. The key to hitting the new solo workaround is the longer you stay on that alert the more of a chance the guy that your joining will leave the session.
So ive tried about 3 times to join someones sessions after 20 min so, when i waited about 35 to 40 min it worked but to hit this glitch u gotta be lucky. But if not then stick to the one where u use a friend to do it
  1. Once u wait your time and hit accept on the alert to join the persons session and if he did leave the session while u were waiting it should say unable to join there session and redirect you back to the arena and u should still be on the leaderboards screen.
  2. Once your on the leaderboards screen press options and start up a titan of a job and leave the job and u should be back at the arena invisible with the leaderboards popped up, after that guys make your way downstairs to the spectator event
SPECTATOR EVENT INSTRUCTIONS: PS4: when u go to the spectator event u press X to enter and when u open the door u press O, and when your screen gets blurry and u see loading on the bottom right u press SQUARE and then change to a story character, and decline the alert that asks u to enter story mode.
XBOX: when u go to the spectator event u press A to enter and when u open the door u press B, and when your screen gets blurry and u see loading on the bottom right u press X and then change to a story character, and decline the alert that asks u to enter story mode.
  1. After that your screen should be blurry, after that make your way to a vending machine and pull up your phone and go to quick job and your character should disappear, after that your gonna want to disconnect and reconnect your controller back and press RIGHT on the dpad to purchase something from the vending machine and your character is gonna reapear,
  2. After that go to the blue bubble and press LEFT on the dpad to access the security cameras and just back out of that, after u backed out cameras make your way to any car and drive out and u should fall under the map and u should spawn somewhere accross the map, and wheb u spawn in call in a buzzard or get into a street car and make your way to your bunker.
  3. When your at your bunker retire from your ceo if your in one and enter. Once your in your bunker make your way to the moc and go inside, once your inside get into the car u want to duplicate and drive out your moc.
  4. And your car is gonna be in the bunker storage slot, once your car is in the bay storage in your bunker just get out the car and go to the the bunker door and just hit exit bunker and your bunker should be glitched out. After that your gonna enter your interaction menu and go to inventory and request your rc bandito.
  5. Once u request your rc bando u should spawn in at the docks and once your there call in your buzzard or get into a street car and make your way to your Arena and when u arrive, retire from your ceo and enter the arena.
Guys the set up is over from here
  1. Once your in your arena Get into a car u want to REPLACE and just drive out and u should spawn in across the map again. After that call in your buzzard or get into a street car and make your way to your bunker. Once your at your bunker retire from your ceo and enter your bunker get into the car u wanna duplicate and just get out, after u get in and out of your car make your way to your moc and enter the moc. And run thru the whole moc and exit the trailer
  2. And once u exit the trailer make your way back to your car and drive it into the moc and its gonna ask u to replace a car, just accept that alert and once u have accepted it, Congratulations you have successfully duped your car, After that drive your car out the moc and leave it in the bunker bay. If u wanna dupe another car REPEAT STEPS 9-10!
To fix blurry screen either join your lester heist or join someone in a different targeting mode n decline
To check your maps pull out your phone and go to browser and then just press options
Original founders: final footy and apokalypt Solo work around founder: Obese giraffe
submitted by Kurdking1440 to gtaglitches [link] [comments]

MAME 0.196

MAME 0.196

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

Nostalgia, Gaming, and Capitalism.

Now Cuck Philosophy has an interesting little video discussing the cultural impact Capitalism has had both on optimism as well as envisioning the future. Now briefly, he argues that Capitalism has created a societal wide cynicism that's lent us to be unable to envision a future, a real, true future that's radically different from modern times, so to overcome this "cancelling of the future" we see the regurgitation of prior cultural norms, a false consciousness is created that's steeped heavily in nostalgia. The strange trend of things like, for example, vaporwave, is the 80's nostalgia it conjures up even for people who weren't alive during the 80's.
I highly recommend you watch the video, as what I want to discuss here is tangentially related to it.
Now, I love video games. I've enjoyed video games since I played the original Mercenaries on my Playstation 2 back in the day, and they've always been an abiding passion of mine. Even though my preferences in video games have changed over the year, I still enjoy them immensely. Yet, as I've personally grown and changed, so to has the industry--and not necessarily for the better.
There was a big stink when the latest iteration of gaming consoles (not to say I'm a "filthy console peasant", PC gaming is my main platform) cranked up the online functionality/necessity, most notably when it was discovered that the Xbox One required you to always be connected to the internet. More than any other industry, what gaming is has changed a great deal: corporate entities like Electronic Arts and Activision are pioneering a new conception of gaming: that of gaming being a service rather than a form of entertainment or even (derisively) a "toy".
Now to those unfamiliar with the concept, gaming as a "service" is this industry standard, whereby rather than simply releasing a video game "as is" and enjoying a fun experience, instead games are "supported" long after their initial release. What this means in theory is that games would be continually updated, new content would be added, bugs would be fixed after launch, so on and so forth. In practice, this generally has meant that companies will nickle and dime you for paid downloadable content; while expansion packs have always existed in gaming the level of pure corporate greed outshines even the infamy of Oblivion's horse armor DLC.
While wasting a few dollars on horse armor prompted derisive laughter in the past, now we have videogames wherein you throw far more money at what amounts to a virtual slot machine for the hope of getting a character skin that's simply their normal model with a slightly blue tint, the promise of "fixing glitches after launch" instead turned into releasing games in a buggy state, and gaming itself has perhaps been hit by the worst "made by committee" feeling in recent memory.
The industry doesn't really make "games" anymore, but instead chases after trends: multiplayer open world battle royales with crafting and loot boxes. Where before no one really knew how to get a game working online (I remember spending hours with my father just trying to figure out what a "network adapter" for a PS2 even was) now you'll be hard pressed to find a game that doesn't have online functionality.
Curious enough, in gaming now we see a paradox: video games have become more "open" (to the point that the much vaunted "Open World" found in rare games like GTA are now an industry standard) yet they feel more enclosed and lifeless at worst, and at best they feel as though you're wandering through a virtual desert with nothing to do. We play games with more people than ever before, and yet the memories, experiences, and interactions we have with those people are borderline non-existent. I've played quite a few matches of Apex Legends by now, and can only recall talking with my teammates only once.
Capitalism always grows, and it creates the illusion of progress as it does, but the growth potential of Capitalism is always horizontal, thus in our (hopefully) late-stage capitalist society, now that it's found itself out of frontiers to colonize, we instead see a world wide feature creep in capitalism itself. Pointless new experiences are added onto our entertainment to justify further monetization: no longer are our movies isolated works, no longer are they even just based off of novels and comics, but instead they're "cinematic universes" cross pollinating one another to suck more profit out of moviegoers: no longer can you have just a Captain America or Iron Man movie, instead they must be part of a network of other movies in the same franchise and deftly market one another to increase their total profitability, all the while "nerd bloggers" on websites like youtube are doing toy unboxing and talking about the "lore behind Thanos" all to drum up more sales.
Here I must disagree with some other Marxists in their assumption that nostalgia for the past is inherently reactionary, or rather a "defense mechanism" of Capitalism. Instead, I would argue that nostalgia is a kind of vulgar rebellion against horizontal society. More and more we find ourselves connected in a great big web that the bourgeoisie spun for us, and thus it's no surprise that in this increasingly horizontal society--wherein it's not enough to merely work, but to attend company outings, to keep up a social media presence, to be on call twenty-four-seven, and to embrace corporate initiatives trying to meld your work and private life together--we like to imagine a time when things were "simpler", or really: less horizontal.
I remember playing World of Warcraft in late vanilla and early Burning Crusade, I've played every expansion since then--minus the latest one--and slowly watch more features creep into the game as the population grew smaller and smaller: LFG, Pet Battles, Faster Combat, Flying Mounts, New Races, New Classes, More Dailies, Achievements, Streamlined Questing.
Each of these features was introduced in isolation, but each of them worked towards creating a more "accessible" and "streamlined" experience. Yet curiously enough, to a large portion of the playerbase, all these new things they were adding seemed to take away from the whole of the game. By the latest expansion, I realized I wasn't having fun: I was just going from zone to zone doing dailies to get better loot so I can do dungeons to get more better loot and so on and so on.
It's now gotten to the point that the company which once insisted that people "think you (want classic WoW) but you don't" has thrown up their arms and decided to create their very own classic servers which I theorize will eventually overtake the base game in terms of population. Yet it's not just Activision-Blizzard that caved: Capcom remade Resident Evil 2, Square Enix is in the process of remaking Final Fantasy 7, the Ace Combat series experienced a long-awaited revival after the failure of Assault Horizon, Devil May Cry is getting a sequel after the failure of DmC, all these games tread upon the past and--in the case of the sequels--openly revive established franchises.
More and more companies are trying to cash into nostalgia, because the market for nostalgia has grown exponentially large. This isn't a passing trend, but rather people who are broken and beaten with pessimism about the future (if they can even conceptualize a future) becoming another growing market that Capitalism can profit off of. There's a general culture, especially in anonymous forums like 4chan, that the most one can hope for in the gaming industry is another great crash to wipe the slate clean: while not a radical hope in itself, it's has a small seed of radical thought within it: things will not ever get better nor can they be reformed into being better, the best we can hope for is a crash to set things back.
Whether the seed grows, depends on the efforts of marxists to help gamers and other fans of niche hobbies, begin to conceptualize the cynicism they feel under a materialist worldview, and to understand that it isn't ideologues or mere human greed that are ruining their hobbies: the changes within them are necessary under Capitalism.
As for myself, I'm no less immune to nostalgia than anyone else, and fully intend to return to classic World of Warcraft when it's finally released.
submitted by DeepBlueNemo to CapitalismVSocialism [link] [comments]

MAME 0.196

MAME 0.196

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.196

MAME 0.196

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to cade [link] [comments]

gta online slot machine glitch video

This page contains all the known Glitches in GTA Online. It is possible to fall under the ocean into Grand Theft Auto Online, and gain the ability to walk underwater, albeit still taking fall damage. The player won't have a breath meter, and will be able to walk around the seafloor freely without losing health. GTA: Online is without doubt one of the best online multiplayer games ever. It allows for players to engage in a number of activities, ranging from heists to Mad Max-style vehicular warfare (Arena GTA Online's slot machines are rigged and the NPCs are winning all the damn money By Christopher Livingston 06 August 2019 A scientific survey of the AI-controlled gamblers shows they're always WIN JACKPOT $2500000 EVERYTIME WITH THIS SLOT MACHINE MONEY GLITCH IN GTA ONLINE $100000000. Click here -> GTA 5 Online Money Hack. Subscribe To my Second . Follower Me On . A Sick SOLO Money Glitch That Still Working For The DOOMSDAY DLC In GTA 5 . GTA 5 Entertainment . To summarise the GTA Online Inside Track glitch method: Select your horse to bet on – 1 or 2 are most likely to win; Press and hold X/A on the increase bet arrow Watch GTA 5 Online Secret Casino Slot Machine Found! New Leaked Casino & Gambling DLC (GTA 5 Casino DLC) - kititado on Dailymotion What Is The GTA Online Casino Glitch? This is one of those glitches in the game that managed to reward a player as it literally allowed them to kill two birds at the same time. This GTA glitch allowed the player to pull off two Diamond casino heists at the same time. This GTA glitch was discovered by a player who posted the video on Reddit. Every slot machine is blaring loud music Or will players find ways to glitch the casino and walk out richer than and activities, making it one of the largest updates in GTA Online in some Next make your way over to the closest slot machine and get in a position so that "press '>' to play" is visible in the top left hand corner Next call Simeon and request a job through the phone Once the job has come through, you need to open the job message through the phone, hold the start button and as soon as you release the start button, press A / X quickly. gokkast spelen onlineisselvalligPEC Zwolle kent een wisselvallig seizoen.Niet veel later ngta online casino slot machine glitch zujvoemt men Bodie al een spookstad.Reza Ghoochannejhad kwam in de zomer transfervrij over van APOEL Nicosia en is in potentie de gevaarlijkste kracht voorin.,bet sensation casinooploper Ajax wint ruim van PEC ZwolleVijf dagen na de glorieuze winst op Feyenoord in de

gta online slot machine glitch top

[index] [8113] [2374] [4052] [5186] [1815] [6009] [1015] [4285] [9916] [1469]

gta online slot machine glitch

Copyright © 2024 top100.onlinetoprealmoneygame.xyz