Casino heist - Is hard mode even worth it for 2 people

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gta online casino heist hard mode payout - win

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
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Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Cayo Perico: My experience

I've done the Heist three times now with duos, I'm pretty sure I could even do it solo now.
Make sure you have the Drainage Tunnel option unlocked by swimming behind the compound during the scope out. UPDATE: Make sure you complete the Torch Prep as well! The Torch Prep will not be available in the submarine until you scope out the Drainage Tunnel infiltration point.
If solo, trios, or quads, Make sure you have bolt cutters by the main bay.
I enter through the drainage tunnel putting me right in the compound. UPDATE: I've used the submarine and the halo jump, but I imagine any vehicle will work. If you use the sub it will give you scuba gear, so avoid the pools while you're in the compound, otherwise it will put the scuba gear back on and remove your active weapon. Once you get out of the pool you'll lose 3-5 seconds taking the gear back off.
I suggest you take out all the guys stealthfully while taking out as few cameras as possible, 1 or 2 will be necessary unless you are really patient.
If you're doing it solo you don't need to worry about the key cards or gate keys. If you are doing duos+, then one key card is held by a guard, the other is up in Rubio's office.
Once you get to Rubio's office there will be a fingerprint hack (its easy once you understand how it works) and get the files using the combination given to you in the basement, don't exit through the gate, go back into the compound, grab the secondaries in the compound (duos+), and exit through the main entrance, that causes a save-state, so if you die you don't have to start all over. If you are duos your loot bag should be full. If you are in duos, I recommend grabbing the painting first and is much gold as you can carry, don't bother with the cash.
If you haven't alerted anybody by then, make your way down to the main dock, if solo, or trios, then get the secondary loot there, grab a boat and drive away from the island. Your escape is undefined, so even if you don't make it to your designated escape route, you can leave the island in any direction.
If you are in quads, there's a good chance your loot bags won't be full, at that point you can decide whether you want to go and grab more secondaries, or leave the island while still in one piece.
If you have been caught, kill everybody and book it out the main entrance towards the main dock where you can grab a boat and GTFO. Because I was in duos I had right around 2mil each time, the one time I set the guards off on the way out I only lost 60-80k.
From what I can see you cant hold more than 800k in your loot bag, I may be wrong though.
Potential cut: 6mil
SOLO: 1.1-1.9 Mil
DUOS: 1.1-2.7Mil
TRIOS: 1.1-3.5Mil
QUADS: 1.1-4.3Mil
That Is my experience. If anybody has any good useful information there, I'm sure it would be greatly appreciated to the community. Such as:
*Better ways out of the compound
*Secondary Target values
*Any way to get the full potential 6mil? (During my scope out I had 4.2mil in Secondary targets. That left a total of 5.3mil, I was probably missing two secondary targets somewhere on the island)
*Anything I may have missed
UPDATE: For those of you wondering how the payouts compare to the Diamond Casino Heist.
The payouts for the DC heist hard modes are as followed, not including aggressive.
Cash: don't bother, reset your heist
Artwork: 2.7mil - 2mil split - 100k per 5%
Gold: 2.8-3.1mil -2.1-2.4 mil split - 105k-120k per 5%
Artwork can be done with DUOS (1mil each depending on cut) but gold has to be done with TRIOS (1.2mil 50%, 600k 25%) unless you want to leave 250k on the table. Which Gold DUOS would pay the sililar to Artwork DUOS.
Your best opportunities to make money on GTA online are going to be Cayo Perico SOLO or DUOS and Diamond Casino DUOS.
On another note: I haven't timed it yet, but it seems to take less time to do all of the Cayo Perico preps than the Diamond Casino Preps (Aside from identifying secondary contents). The Diamond Casino Heist takes 15-25 minutes when done correctly with Big Con or Silently & Sneaky while the Cayo Perico heist can be completed in 7-15 minutes SOLO and DUOS.
submitted by Snakebit3-096 to gtaonline [link] [comments]

Operation "Free Lester"

With the announcement of a Holiday 2020 heist update that includes an entirely new location,i have decided to finally post one of my heist concepts that would include a map expansion.
GTA Online "Operation Free Lester" is a new Prison Break Heist that is a sequel to all story mode events and GTAOnline heists,including Casino Heist. The Diamond Casino and Resorts Update has proven that Option C in Story Mode is canon.
Free Lester Storyline: Ms. Cheng has tipped out the police about Lesters past involving taking part in multiple heists but also being involved in Ms. Chengs fathers death. Your job will be to rescue Lester out of a new highly secured prison that is located on a island near Paleto Pay. The Prison is connected with only 2 bridges,one for entry and the other one for exit. It also has some sewer canals where you can cut with a laser through. And the prison also has some helicopter landing pads.
The Prison is supposed to be a gta version of Alcatraz Island.
The Heist works in the same way as the Casino Heist: You prep the heist how you want it to be prepped and then do the finale with 1-3 other players.
The Heist would include 3 main approaches: Aggressive,Big Con,Silent and Sneaky.
Those main approaches would be seperated in subapproaches: Land,Sea and Air.
Silent and Sneaky for example would work well by going through Sea by having a Stromberg,going through the canals,rescuing Lester quietly and escaping with him by using the Stromberg. Meanwhile aggressive would work well with Land or Air,having heavy resistance against cops coming from the bridge such as having an Insurgent Pickup ready to escort Lester or rather having a Hunter for the air approach.
The players would be able to freely do the heist how they want. 2 players could wait outside,making sure the police reinforcement doesn't make it to the prison while 2 others can go through the prison and rescue Lester. Or all 4 go in together but would have to deal with police reinforcement coming into the prison.
The prison would not have any loading screens. The interior would be like a shop,you can walk through the doors but also hack some doors including Lesters cell. This would make the Prison Break more smooth and gives the player more freedom so the game won't teleport them somewhere when someone else enters the building.
The payout would be 3.4Million split between all. On hard you'll get 10% more. There is no value loss to the payout. The setup fee would consist of $100,000.
That's all for the concept. I sadly have no idea for vehicles but it would be nice having a new bulletproof or resistant car. Maybe also a stealth car or plane?
Thanks for reading :)
submitted by Sparkinator_OwO to gtaonline [link] [comments]

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable
It is my first time composing a guide like this for GTA Online. So any criticism or suggestion is welcome! I really wish this can be helpful. There is a ton of wiki about it but I am just going to refine them into my own words.
Btw, this guide is not for people who is already a veteran. Casino heist is the easiest way to make a quick fortune so far because you can join a finale through your phone (although there is a cool down time between each). And you probably won't find any extreme method to maximize payout such as glitch. The main purpose of this article is help people have fun.
Scope Out
This is something you do once and for all. So there is no reason why you don't scope out all access points and P.O.I.. You can launch this mission every time when you are hosting the heist, but can only be done before selecting approach. There is plenty of Youtube videos about where to find them such as this.
Vault Content
Just to to the observatory and find 2 guys chatting. Sometimes they are at the front door but most of the time they are on the left side of building. One guy with a baseball cap and the other "bigger" guy with a cowboy hat. Start hacking through securoserv app while walk along with the guard while he takes a phone call. Don't run into or kill him cuz that will get cops on you. Hacking into security camera is easy so let's skip that (sometimes the Wi-Fi spot is in the restroom).
Casino Model & Door Security & Vault Door
All of them are complete waste of money. Casino model is purely decorative. If you want to practice hacking, just ask teammates or friends nicely to give you a shot in the vault or watch Youtube. And there is no need to practice drilling vault door because you are not on a time limit.
Before we jump into approaches, there is a prep mission called "Security Intel". It gives you all the camera vision without having to getting close to a camera. You will need to complete all Diamond Casino & Resort story missions as the host in order to unlock this mission. Once it's done, you don't have to do it again. The camera intel stays with you. JUST DO IT FOR VINCENT'S SAKE.
Prep Board
Next, I'm gonna tell you what each prep mission means and which optional missions are actually worth doing imo.
  • Silent & Sneaky
  1. Gunner: Hire the cheapest guy because you are not supposed to exchange fire anyway. There are two loadouts to choose from and both works great.
  2. Driver: Hire the cheapest guy because you don't need his help at all. This role is a fucking free rider and you will see why later. I always source Übermacht Sentinel Classic because it goes fast and handles the best. It matters in setup mission.
  3. Hacker: Hire Paige because she gives you more time in the vault. It's worth the investment. If you have Avi unlocked you can try him to. He takes 1% more cut but gives you 5 seconds more time in the vault when exposed and 3 more seconds when undetected. It's up to you whether he is worth it. To unlock Avi as hacker, you need to destroy all 50 signal jammers around the map in free mode. Youtube video guide is here.
  4. Patrol routes: It makes more enemies visible on mini map. I always do it but if you feel comfortable to skip it, I respect that.
  5. Duggan shipments: MUST DO! Because you are supposed to get head shot and without Duggan shipments gone, guards will wear bullet proof helmet. You want to have some kind of flying vehicle because targets are all over the map.
  6. Power drills: You wanna get it if you think there is enough time to hit deposit boxes AFTER grabbing all the main stuff.
  7. Security pass: ALWAYS GET LEVEL 2 SECURITY PASS! This saves you a ton of time from hacking key pads. You can cycle through this option to a picture with a valet and a dealer.
  8. Acquire masks: A complete waste of time.
  9. EMP device and infiltrate suits: The former cuts power out and the latter gives you nigh vision in dark as well as the ability to rappel down the elevator well when entering casino if you choose some doors near helipad as entrance. If you want to sneaky in or out more easily, go ahead and do both. I think it's not worth it. Gun is your best friend.
Planning Board
I usually chose staff lobby or waste disposal as entrance. But you must choose staff lobby as exit and select high level buyer. Staff lobby door is close to both sewer and nearby police station, and high level buyer gives you most pay. And DO NOT ever buy decoy or clean vehicle. They are total waste of money.
Finale
The general rule is DO NOT kill guards if they are not in your way, or patrolling to a dead body. Also watch out for cameras. You can only shoot down 1 camera. So just stun them. It can be difficult if teammates are not on mic cuz you might need to take down some guards in pairs. What I usually do is typing "Can someone please aim with me? You aim at right guy and I aim at left guy, then I fire right after you." in chat box. I found it works well as long as teammates read English. Probably many of you already knew this but you can hit daily vault twice both on your way in and out. The gate control is in security room. Another important note is that the guards will be able to see you though glass on doors, but they will not be able to see you through bullet proof glass around security room. As far as after getting into the vault, just make sure get your ass outta there before times counts down to 0. And also, elevator is for suicide only. TAKE THE STAIRS.
Then it's much easier. At this time you have not alerted anyone yet so turn to your right after getting out of casino. Check out the map below where I drew a route to a safe spot to jack a ride from NPC. You just need to make sure to knock out the first NOOSE on the left side of van, and knock out the second one patrolling the Lost club house. Don't shoot because that will alert them. After jacking a ride now you have 2 option. First is to go down the sewer where I marked with black circle, or steal a chopper on the helipad of nearby police station where I marked with red H. You can practice both in free mode in terms of where to go in the sewer and how to get to the helipad, but please bear in mind that sometimes the helicopter doesn't spawn. And ALWAYS turn left onto the highway from sewer exit because turning right will take you near to casino and that will get heat back on you.
Escape Route
  • Big Con
From easy to hard: Gruppe Sechs, Bug Star, LS Water & Power, Young Ancestor.
Prep Board
  1. Gunner: Hire the cheapest guy because you can't fire a bullet in casino. That will attract attention no matter where you are. The only way to kill anyone inside is knocking him out.
  2. Driver: Hire the cheapest guy, period.
  3. Hacker: Hire Paige or Avi.
  4. Entry disguise: Gruppe Sechs gives you a clean run without alerting anyone until you get back to stair well. But I personally find other disguise more exciting. You just need to watch some Youtube videos before try them out. Young Ancestor takes longest time and most challenging imo.
  5. Exit disguise: JUST DO IT. Without it, you will be hunted right after getting out of casino. Go get NOOSE or firefighter outfits. Firefighter mission is easier because you can call Lester to clear wanted level.
  6. Patrol routes: I would say this is not necessary if you are playing Gruppe Sechs, but highly recommended if you are using other entry disguise because you are dealing with more enemies.
  7. Duggan shipments: Not necessary at all! Since no shots will be fired, their protective gear doesn't do any use against knocking out.
  8. Power drills: Same as other approaches.
  9. Security passes: LEVEL 2!
  10. Masks: Nobody cares.
Planning Board
This is the same as silent and sneaky approach.
Finale
There is nothing complicated about big con especially Gruppe Sechs. Just check your map for guards that are hostile. Guards and cameras marked in red circles are hostile while white color indicates "friendly". After making up to the ground level, you will want to circle to the back area and knock 1 guy out. Then make your way to laundry room and change your outfit. After that you can walk outta there like a boss.
Once you are out of casino, it's the same deal as silent & sneaky.
  • Aggressive
Unarguably the only approach to play with randoms lmao. But you do get less time in vault and will lose take from getting shot at.
Prep Board
  1. Gunner: This can be flexible depending on your shooting skill. The cheapest guy already have automatic weapon so that's good enough for me. Go for better gunners if you enjoy shootout.
  2. Driver: Do I need to say that again?
  3. Hacker: Yeah one of those two.
  4. Patrol routes: Nobody cares because it will be loud.
  5. Duggan shipments: Let me say this, if you don't do it, it will take a full clip of mags with headshot to take down 1 guard. GET IT DONE!
  6. Power drills: There is less time in vault so I usually skip this unless it's a crew of 4.
  7. Security passes: If you don't get a level 2 pass then you are out of your mind.
  8. Acquire masks: Literally no one cares.
  9. Reinforced armor: It works like heavy heist suits in OG heists. It gives you more health but makes you run slower. If you have Duggan shipments wiped out then this is totally unnecessary. If there are rookie in your team then you might wanna get it.
  10. Boring machine: This is a super effective prep mission as it allows you to enter vault level through sewer directly. But you have to have this particular access point scouted first.
Planning Board
To get in and out faster, you would still want to choose staff lobby. But entering through main entrance is more dramatic and funny. And for the last time I have to say, DON'T WASTE MONEY ON DECOY OR CLEAN VEHICLE!.
Finale
There is really no need to explain anything here. But some people do take a different route after getting out of casino, which is around the inside of race track. You can still stick the the route I provided earlier but you might encounter 2 or 3 more cops on your way to jacking an NPC ride.
Ok guys, go watch some Youtube videos and read some other guides if you have not done this before. I really wish you have fun out there and not waste other players' time by reading my beginner friendly guide. Casino heist is definitely worth playing because R* created this based on all the lessons learned from previous guides. It will be likely to be the template of next generation of GTA Online, which is just 20 years away!
submitted by CallMeComrade to gtaonline [link] [comments]

30/7/20 Weekly GTA Online Bonuses + Meeting The New Moderators And Reviewing The Rules:

Here is the link to the weekly GTA Online Bonuses:
Hi, it's your new neighborhood moderator u/7DeadlyFetishes, along with u/CausticPenguino, u/PapaXan, u/Dan6erbond, u/Tonan, u/Brooksy925, and u/LesterCrestBot! Over the pass few days we've been fine tuning the bot for faster and easier moderation, and taking a more active role in community content curation.
We're making this announcement post both to introduce the new mods to the community but also outline the moderation discipline that we'll be enforcing, and we encourage you all to follow along so that our rules can be universally understood by all. The more informed you are on rules, and less likely your going to have to deal with us!
Rule 1 - Overused Content And Content Relevancy
From here on out Rule 1 will be the most strictly enforced rule, given that reason us mods were invited to join the team in the first place was the rapid amount of content flooding gtaonline, with most of those submissions relying on overused memes, discussions topics, and questions.
Below is a list of common submissions and topics that are now banned from the discussion space on gtaonline, this list is vast and very broad right now given the state the of subreddit, but we'll probably unban and/or loosen our grip on memes and topics as time goes on, but that's only if users like you bring a new angle or discussion point when it comes to a particular subject.

-Rule 1 Continued - Content Submissions That Will Result in Immediate Removal:
-Discussions related to the Oppressor often fall into two camps, where one group likes it because it helps grinders, and the other group despise it for it's toxic nature. for two straight years that has been the discussion about the Oppressor, and we doubt that the range of conversation related to the vehicle is going to be expanding anytime soon.

-Hating tryhards and greifers is equivalent to hating people who kick very small, fragile, cute animals. It's not a controversial position to dislike toxic individuals, and if anything, the relentless whining and complaining around these players only emboldens them more to just to get a reaction out of you chumps. This also extends to K/D ratio and EWO.

-If this subbreddit was developer supported like the likes of FortNiteBR, where the devs can talk and communicate with the community about ideas for the game or improving issues with the game, then this complaining wouldn't be a problem. Unfortunately that is not the case, and whining about expensive prices for vehicles and properties is some secret plot to sell more Sharkcards is a reasonable observation but falls on deaf ears. No one at Rockstar is getting owned by your epic may-may about how the servers are trash, so save your breath and avoid the ban.

-Y'all know who I'm talking about, no amount of trolling, petitions, or stupid memes is going to make him go away. Most if not all of his base of viewers are not subscribed, they're casual watchers who probably are not deeply invested in GTA Online like the rest of us, so there's not much one can do to prevent him from accruing views besides NOT giving him any attention. Remember that there's no such thing as bad publicity.

-Let's get the record straight, while it's true that Rockstar sees the potential of GTA Online for the cash cow that it is; that doesn't necessarily correlate with the fact that GTA 6 hasn't been announced yet for the next generation. RDR2 was released just nearly 2 years ago, and game development is more complex then ever before. The reason why Rockstar was able to deliver yearly games was the fact that 3 of the 5 console releases of GTA were running on the same engine, from 2001. The GTA 6 discourse is less "discussion" and more "hate-jerking," therefore we see the topic as invaluable clutter discussion.

-Finally in a list too large to cover in detail, here is an album of 30 unique images and submissions that have been circulated on the subreddit since it's inception. These memes are been beaten to death like our good friend Johnny Klebitz at the beginning of Trevor's story arc. A general rule of thumb for interested posters in our subreddit: If you see a gta meme on a platform that is not reddit, there's a 110% percent chance that meme has already been featured on gtaonline.

-Rule 1 Continued - Discussion Topics And Ideas That Will be Removed Immediately:
-Similar to the ban list above, many users on this subreddit love to engage in brain storming new ideas for the game, and while we actively encourage community engagement, this roundup of ideas and discussion topics have been done to death, and therefore we'll be seeking action to take them down.

-Won't happen.

-The Rockstar Games studio doens't have a big red flashing button on the wall that says, "Release GTA 5 Single Player DLC," content like that takes an entire studio to developm it's pipe dreams.

-Many missions both in story mode and in online take place, under, inside, and on top of the tower, and while it wouldn't be impossible for Rockstar to remove these missions, the simple truth of the matter is that Rockstar wanted a construction set piece in Los Santos, it was never meant to be finished. Besides, in game story lore states that the tower wasn't being built fast enough because construction was purposely trying to get contract extensions to get more money out of the investors.

-Won't happen.

-Won't happen.

-Rockstar has stated multiple times that the what makes a GTA game a GTA game is the dynamic of criminal versus police, cops and robbers, and much less a cops and robbers DLC was explicitly stated by Rockstar to never happen because it conflicts with the core dynamic of the game.

-I'm unaware of how large GTA Online's dev team is; but it most certainly isn't large enough to add an entire fucking map to a 7 year old game, much less an online game. These are not realistic suggestions, it's all just the community hyping itself up for speculation, which is not valuable discussion.

-Fun ideas for sure, but these have been suggested multiple times, and will probably never occur.

-So help me god if one of you neanderthals suggest this fucking idea again i'll personally find you and rip off your head and shit down your neck. Either spin the wheel and remember when you spun it or not spin it at all because the sheer volume of these posts vastly surmount that of actual change on Rockstar's end of the bargain.

-Rockstar has never even dabbled with servers dynamics before, what makes you think that they're going to change that now?

In Summary of The Rule 1 Discipline
-To round off the what the Mod Discipline will be for rule 1, if you don't want your posts removed or even for you to get banned, just use a little more brain power than what your using right now. There's plenty to talk about the game without having to conform to broad community topics.

Rule 2 - Be Respectful
-This is as simple as it comes, but it has to be stated, don't be a dick to other users on the subreddit. If for example you see someone posting a picture of the new car they won at the podium wheel, don't write a 5 paragraph essay on why they should have been aborted for posting their lucky break at the casino wheel. Instead, just report it and move on. And if you see anyone else giving another a hard time, do your duty and report toxic users, this is a safe community and we want to celebrate GTA Online for everyone, not scare people away for pedantic reasons.

Rule 3 - Use Appropriate Flair
-Use the correct flair, we never had a problem with it before, so lets keep it that way.

Rule 4 - Use Descriptive Titles
-Many of the posts that we have to moderate come in the form of questions, many of these question often lack any direction whatsoever, "Best Business?" or "How to do Casino Heist" leave lots to the imagination, and likewise people who are googling answers to their GTA Online inquiries also benefit from descriptive Reddit titles. In short, make good titles, otherwise your post is out.

Rule 5 - Suggestion Posts
-Suggestion posts must contain some initial discussion by the OP, preferably in the form of a text post. Images can be linked in the post content but cannot comprise the entirety of your post. "DAE want this vehicle" posts should be posted as comments in the Weekly Simple Question thread.

Rule 6 - No Promotion of Cheating
-Active promotion of cheating (the deliberate use of cheats, hacks, mods, exploits, glitches, and other methods to gain an unfair advantage over other players or at the expense of other players' right to a fair game experience) will result in a permanent ban. No asking for modded money or for help regarding cheating. Admissions of cheating may be removed at the moderators' discretion. Purely cosmetic glitches that do not affect other players are allowed.

Rule 7 - No Heist Recruitment
-Cream of the crop can be found here.

Rule 8 - Youtube Content
-Read this post to understand what types of YouTube content are allowed to be posted.

Rule 9 - "Looking For Players" Posts Should Include Relevant Information
-LFP posts should include platform information, in-game name, timezone, and other information where applicable.

Rule 10 - Questions Better Suited For The FAQ
-Do not make a post just to ask questions about the following topics:
These types of questions must be posted in the Weekly Question Thread.

Rule 11 - Moderation Discretion
-Moderators reserve the right to approve, remove, lock or otherwise deal with any post or comment at our discretion. Moderators reserve the right to ban users at our discretion. Rules are enforced according to their spirit and not their letter. Users are welcome to appeal moderator actions with respectful arguments, but moderators have the final say in how rules are interpreted and actions carried out.

Closing Remarks
-We have long road ahead of us, so if we're going to make the subreddit a better place it requires a strong mod/user relationship, as the moderators, we're going to use every tool at our disposal to make sure that all the content on the subreddit is informative and enjoyable, and you dear user have the responsibility of reporting questionable content and making quality posts. Together we can make this subreddit a better place, and with a new update over the horizon there's no other better place for information, memes and the community than gtaonline!
-7DeadlyFetishes
--oh yeah and the rest of the mods
submitted by 7DeadlyFetishes to test [link] [comments]

My Grand Theft Auto 6 Concept

I tried to post this in the GTA6 subreddit but it got removed idk why :(
I've had these ideas about GTA VI for some time now and seeing how GTA Online has gotten I don't think it's too outlandish. When I say Vice City I also mean the complete state since I’m pretty sure Rockstar will not only add just one city but Florida as a whole, but we don’t know the state where VC is located.
Rockstar knows that we as fans wish to go back to the GTA Vice City times but for the sake of continuity and relatability with the current times making a modern GTA seems the right take. Now that doesn’t mean that we will not visit an 80’s-90’s Vice City. How I think that Rockstar could make a technically impressive game is by having jumps in time. We have already seen a little taste of this feature in Red Dead Redemption 2 with houses and structures being built as we progress through the story. With the technology of the oncoming Xbox Series X and Playstation 5 and obviously PC, having two or even three versions of the same map with modifications to buildings and streets don’t sound too crazy (also I’m pretty sure even GTA V has two maps since the structures like facilities, bunkers and the more recently added casino are not present in the single player portion of the game). Cars, guns and music have to also be changed, same with NPC’s clothing and behavior (for example when you commit a crime people would scream for police in the 80’s-90’s section, but call them with their smartphones in the modern section).
Now how could a story like this develop in different eras????? There are a couple of ways it could go. By using a younger character going to jail and being released decades later, or by using multiple characters like a father and a son. Firstly using the father and this one being killed by police or a rival organization and then being in the skin of the son trying to find revenge or to keep the father’s business going (like drugs or cars, basically illicit things that are commonly seen in the Florida and Miami areas). Rockstar can also bring back from RDR2 the little easter eggs with the random events, like the redhead kid that you meet with Arthur Morgan in the river wanting to be with a girl, and then meeting him again with John Marston saying that Arthur ruined his life by telling him that he should go and ask her out.
Now that’s the story mode, now let's go with Online. The new events of GTA Online should happen after the events of GTA 6 or in parallel with the modern portion because of characters that you meet in the story mode, meeting them again online like what happened with Lamar or Ron.
Grand theft Auto Online has a set of characters that are vital to the flow of the game, and the biggest one out of all of them is drum roll LESTER!!!!!!! He helps you evade police, makes them go “blind,” finds planes and boats, adds bounties, gives you heists and brings you to the hands of Agent 42 and the now deceased Avon Hertz. He is vital to Grand Theft Auto Online and your character. Finding somebody else to do all of that is really hard. We can think of somebody like Georgina Cheng to replace him, and that’s possible, but we would need to meet her more as a character since we don’t know almost anything about her.
This is a list of friendships and contacts that our characters have forged through their lives in GTA Online and if they would stay in Los Santos or go with us to Vice City.
Lamar: [STAYS IN LS] He is a really big gangster in South Central LS and as it says in the eight bullet point in the Trivia section of his Wiki, “both of them never plan to move out of their respective neighborhoods” (comparing him to Sweet from GTA San Andreas). His service to the player is second to none just offering a mugger option that almost nobody uses if it’s not a daily objective. So we can be pretty sure that he is not going anywhere.
Gerald: [STAYS IN LS] The same as Lamar, he is too into LS and the missions that he gives you can be replaced by other characters in GTA VI.
Agatha Baker: [MAY OR MAY NOT STAY IN LS] She is really concerned about her career and she is kind of trapped with Thornton Duggan being the owner of the casino. Also I’m sure she is pretty scared to quit her job because of any kind of reprisal from the Duggan crime family. But that doesn't mean that she may not just say fuck it and go to Vice City to have a new start since we obviously robbed the casino more than one time and I infer that the casino is pretty devalued so it’s a bad image for her.
Tony Prince: [MAY OR MAY NOT STAY IN LS] He is someone that came out of nowhere in the After Hours update and we have formed a really big relationship with him since we are the investors in his new nightclub. He may stay in LS and keep running his club or he may move to Vice City to make another club with our character or by himself.
Lazlow Jones: [MOVES TO VICE CITY] I mean it’s Lazlow he’s always gonna be there with us. He’s probably going to stop being the host in Fame or Shame and being the ASSISTANT TO THE HOST in Chattersphere and do another project that somehow it's gonna make him fail upwards.
Paige Harris, Dom Beasley, Brucie Kibbutz, etc: [MAY OR MAY NOT STAY IN LS] Those are characters that we barely see in a physical form and they may move between cities and give us their respective services.
Merryweather, Pegasus, etc: [ MAY OR MAY NOT STAY IN LS]: These are companies that give us their services and are really big companies so being centered in only one state doesn't seem right.
Johnny on the spot (Mechanic): please bring him back i miss him i don’t care that he crashes our cars please rockstar :( :( :( :(
Now how will the characters that I just mentioned and ourselves going to Vice City you may ask?????? By doing what I called THE FAILED HEIST. It’s pretty simple, Lester thinks that if he can hit the Diamond Casino and Resort, he can hit The Union Depository again (or not again, for the first time, because I think that the single player has nothing to do with online because you can deliver cars with the Import and Export dlc to people that are dead in the story mode like Jay Norris or Ms. M Schultz). So we do our setups and this would be the heist with the heftiest payout ever, like 18-20 million dollars in gold, bills, diamonds, etc. But as the title states, we fail the heist because of too much police force, or because someone betrays us or something like that, and we are forced to escape Los Santos and start again but this time in Vice City. We could end the heist escaping the police on a dinghy like the Pacific Standard Job or by a brand new armored boat added in the update like the Marvel 41C. When it comes to the actual game, like in GTA Online, you'll lose a lot of the money you gained through the heist and probably have to let go of a couple of bags just to be able to escape faster. After the mission itself is done you'll just respawn somewhere and a tutorial window appears up in the top left corner saying something along the lines of: “You have failed to rob the Union Depository and you had to escape the state, but you can still run your various businesses in Los Santos and Blaine County. Purchase Grand Theft Auto 6 to continue your adventures in Vice City.”
Now what about business or properties like cars and apartments? Well that mostly stays in Los Santos but some of them could be transported to Vice City by leveling up and getting money so you could transfer all of your cars to another garage this time in VC. Stuff like the bunker, facilities, nightclubs, Arena War, etc have to stay in LS because of obvious reasons (you can’t move a bunker or a facility, you could rebuild them but that would be doing the same thing again and it would feel repetitive and as far as I know you can’t take a couple of Cargobobs and move the Maze Bank Arena from one place to another). What about MOC’s, Avengers or Terrorbytes? Those stay in LS since they have to be stored in the interiors that I just mentioned that can’t be moved. Lazers, Khanjalis, Akulas, Oppressors, etc, may be added later into the Online mode (I wouldn't like that but it's inevitable that they will add something like that in the future.) but for the first year or so, they wouldn't be able to be transferred to VC because of airspace and the army not allowing that type of vehicles in the state or something like that.
If you have read all of this to the end thank you, again all of this is a concept that I have in my mind and not some type of leak. I spent a couple of hours putting all of this together and I hope I have put all of my ideas clearly. I hope Rockstar Announces GTA VI soon and more games in the future. What are your thoughts? How do you think Rockstar is making GTA VI and continuing GTA Online?
submitted by Nebula303 to rockstar [link] [comments]

Online is in the best place it’s been in a long time - Change my mind

Online is in the best place it’s been in a long time - Change my mind
Look, I know everyone likes to get their money the clean way and everything is crazy expensive but I’d argue GTA Online is maybe in the best spot I’ve seen it in a long time (post bikers GTA). So let’s do a run down.
I think a lot of people sit here and yearn for the good old days when everything was simple, before there were businesses and so much to upkeep. I agree that the upkeep can absolutely wear on you if you push the businesses too hard. And I also loved GTA Online prior to this, but bias aside, businesses gave it the legs it needed to keep going. Heists were great and all but after that was the Ill Gotten Gains to Cunning Stunts stretch where the game really worse itself thin. Businesses breathed life into a game that was without a doubt dying at that point, with burnout at an all time high and it trying to find it’s footing of where to go next. But it also gave griefers a new outlet, promoted them to be bigger dicks than they’d ever been before, and brought out the worst of them all: the hydra griefer. And there was no real counter at that point. You could try to get away long enough to get a jet of your own but your only real option was to either spend time counter killing them til they leave or change sessions and hope there weren’t any in the new one. (Solo session yeah yeah but that’s always a thing so it’s a moot point)
Times were simpler, but I wouldn’t say everything was super peachy at that point. Now let’s look at the other major updates that followed:
Gunrunning: This was maybe the most hyped update I’ve seen because A) You run guns and B) Everyone thought the death of Jet griefers was imminent. Except none of the vehicles were great hydra counters. A half track, APC, and the anti-aircraft trailer can take down your less intelligent jet griefers, but they’re not reliable enough to discourage it all together. The explosive sniper would eventually contribute to the death of jet griefing but not for a while as it was locked behind Research so it would take a bit for it to become a commonly held weapon. We also got the dreaded Oppressor with this update. The go to for your lazy griefers. It was a great tool for grinding though, and was only super problematic at this point as it lacked solid counters besides light poles. Overall though, would call Gunrunning a good addition to the game but the period that immediately followed it lackluster. It was exciting to have a new business and see all these new toys added to the game but with everything locked behind research it took a while for Gunrunning to really showcase all it had to offer. Lazy griefers also had a new ez mode toy to use and it took a bit for people to adjust.
Smugglers Run: Absolute garbage new business added and insane prices for the new planes. It also came out very shortly after Gunrunning. The combined price of these 2 DLCs is insane and with Gunrunning being the only viable new business the opportunity to actually enjoy what Smugglers Run had to offer wasn’t really available in the immediate period afterwards. Looking back, I like a lot of the planes added, but there were some that could’ve used some extra oomph. But that didn’t matter since you couldn’t afford them at that point. We did get easy access to Fort Zancudo though, which is the one prop I’d give to this DLC. But overall it didn’t really add anything but a money sink and for that I don’t think anyone can argue the game was in a great state at this point.
Doomsday Heist: Now this is the spot where someone could say that was the peak of GTA Online and I could see their point but throw down a hard disagree. The heists were great, and the replay ability was strong as well with the challenge of the final heist well balanced by the easiness of Bogdan. And Bogdan provided an amazing avenue of money making for those sick of grinding businesses and desiring to buy all of the shiny new toys added in Gunrunning and Smugglers Run. We also got the Deluxo (and the Stromberg but the Stromberg only started to get its time to shine recently as it was heavily slept on for a while). At this point enough people had their explosive snipers to the point where jet griefing was finally becoming a more uncommon occurrence, and the deluxo was a great counter balance/complement to the oppressor thanks to its lower speed/better missiles against the oppressors higher speed/worse missiles. There’s very little to complain about with this update except for... The Orbital Cannon. This thing took forever to get a half decent patch and you couldn’t do anything in a lobby without feeling nervous about the person with 5 X’s in their name and combat gear suddenly teleporting to their facility. Big no.
After Hours: I think this one speaks for itself. The Nightclub itself was cool but underwhelming with it’s popularity missions, the warehouse provided a fantastic new source of passive income, and the Oppressor mk2 became the new poster boy for everything bad about GTA Online (which at this point is fair while everyone was scrambling to figure out how to counter it) except at this point we already had futuristic shit like the Deluxo and it’s easily the best vehicle in the game for grinding. Overall a good update but not a great period for online with the infant oppressor mk2 and lingering orbital cannon issue.
Arena War: Hot garbage period for the game, I took one of my longer breaks from the game at this point. Remember that Lester Glitch where everyone spun around at the airport for days on end? And remember how everyone thought Rockstar was going to do a money wipe? They didn’t do a money wipe because they didn’t need to! This dlc was so outrageously expensive to the point where your money from that glitch was gone after buying the workshop and a handful of arena vehicles. The game modes can be fun but the payouts and matchmaking are garbage and in the blink of an eye the whole thing became an afterthought. Like with smugglers run the vehicles added are crazy fun but locked behind a big paywall so they couldn’t be fully enjoyed in the period of the game that immediately followed. Arena War is something I’m glad exists now as it added a load of fun vehicles that didn’t dramatically change the landscape of the game like weaponized vehicles of past updates did, but the period following was brutally rough for the game as the new activity was incredibly expensive and lackluster and all the issues from before were still around.
Diamond Casino: Not much to say about this one, casino was neat, added some fantastic money glitches, free car every week, cool new vehicles added that weren’t weaponized, and a sweet penthouse. “Oh but the penthouse is so expensive and I have to buy it to get VIP in the casino blah blah blah”. No, the fully upgraded penthouse is but that’s not something I have a problem with as it was all just fluff for people with the money to burn. The cost of the base penthouse is easily recouped by running through the Ms. Baker missions as host and they’re all easy as hell and the whole thing takes like an hour. You also get a free armored Paragon R for the trouble too. So that complaint about the penthouse is a moot point when you’re just too lazy to actually play through the missions the DLC added. Besides the casino there wasn’t a whole lot new to do otherwise though and there was still one particular lingering issue that had been around since Doomsday Heist that wasn’t patched yet. At least not until near the end of this DLC period, when the Orbital Cannon finally received the changes it needed. But that only meant that in the final ~1 month of this DLC period online was in a slightly better place, but we had still gone 2 major updates without a new form of income (at least that didn’t involve gaming the casino), and 3 major updates without an active avenue for making money.
Enter Casino Heist: In this DLC we got the arcade, the diamond casino heist, and some nice new non weaponized vehicles to add to our collections. The arcade is an improved source of passive income to the Nightclub (wall safe not the warehouse) as it will bring in $5k a day if you fill the floor with games (you don’t need to buy every game btw, you just buy Monkey’s Paradise for $90k and then in Arcade Management on the interaction menu you can put it in every slot on the floor). But the biggest draws by far are the MCT and the Casino Heist itself. The MCT is an improved version of what you have in your terrorbyte and makes managing businesses soooooo much easier. The Casino Heist itself is by far the best Heist in the game with the 3 different approaches and then sub options within those giving it excellent replay ability. You can also set it up in free roam which is fantastic. It has a great payout on it’s own vs the time it takes to set it up and for those looking for even quicker money it’s an improved Bogdan. In the period following we also got Open Wheel Races and new contact missions which is nothing too special but definitely welcome extra content to have some fun with. With such a large gap since the last time an ez mode griefing vehicle was added as well I think we’ve also reached the point where all of that is as balanced as it can be as everyone’s figured out which vehicles and weapons counter others.
And that brings me to my final point - online is as good as it’s been in a long time. The biggest gripe is mostly in regards to how much there is available to buy and how impossible the grind can feel. If you’re in this situation I would highly encourage you to explore finding people to play with (if you’re dead set on legitimate gains) or exploring less honest ways of making money like duping or running b2b Bogdan or casino heist. There’s so much to do in Online that gets lost behind what feels like the endless wall of grinding. I have everything I could ask for and then some for future updates. Running my businesses no longer feels like something I have to do, and it’s actually surprisingly enjoyable/rewarding when it’s not surrounded by stress. More than that, dicking around in different vehicles, having fun with friends and randoms, and helping them out feels so much more enjoyable because I don’t feel like I’m losing time I could be spending grinding. So get that money and live a little. There’s a lot to love about Online right now, and when you’re not tunnel visioned on grinding you’ll realize that there’s a lot of what made OG Online so great alive and well still. It will never be the same, but different doesn’t have to mean worse.
Hell at this point I almost wish they’d add some more crazy vehicles to mess around with instead of all standard ones.
submitted by myfunaccount24 to gtaonline [link] [comments]

Solo money making guide for new players.

Building your business empire for new players.

This all includes. (Don't buy any cosmetic upgrades such as decor, personal quarters, garages etc).
Cost to own everything needed for the guide is: $28,925,000 - $31,540,000. However, you DON'T need to buy all of them at once. Read below on how to gradually build your business empire.
Note: The CEO office, MC clubhouse, Bunker, Nightclub, Terrorbyte and Arcade are all basic without any additions such as accommodations, gun locker, etc. Also security upgrades is optional but not recommended.
You only need $3 million dollars to get started.
Just buy the Maze bank west CEO office ($1,000,000), Buzzard ($1,750,000) and Convenience store warehouse ($250,000).
Work with someone who read the main guide above.
Weapons you'll need.

My guide to get rich for new players.

For more info and a more in depth guide for all the businesses visit The GTA Online Mega Guide. Also it contains guides on how to get rich from being poor if your starting out and want to get the CEO office. https://www.reddit.com/gtaonline/comments/8xvpow/the_gta_online_mega_guide/.
  1. If you have Rockstar social club account then you should get the Elegy for free. Use that vehicle to travel around for now.
  2. Important: Read this guide here before moving further to number 4. https://www.reddit.com/gtaonline/comments/ef40az/tips_for_new_players_look_at_comment/fby3g4c/
  3. Buy the Micro SMG and Special Carbine at Ammunation.
  4. You should have about around $700,000 at this point since you done number 2 and bought the Micro SMG and Special Carbine so use that money to buy a high end ten car garage. The cheapest one costs $200,000 located in Del Perro Pier. Also make sure to buy the Heist Heavy outfit; only costs about $20,000 before doing the Heists .
  5. Do original Heists. I know it can be hard to find players these days since almost nobody plays original Heists but I recommend you check the HeistTeams subreddit to find players on your platform they may also help you get the Criminal Mastermind challenge if your very lucky to find experienced players who are great with Heists. Quick tips from me: Do the setups on Normal since you don't get paid as host and it makes it a bit easier but always do the finale on Hard for max payout. Only do setups on Hard if your doing the criminal mastermind challenge or your playing with high level players who most likely experienced and know what they're doing on the original heists. Always set to player saved outfits so you can use the Heist Heavy outfit (Only in Heists setups or finales that allows you to use players saved outfits). Make sure to save the Heist Heavy outfit so it can be used if you set to "Player Saved Oufits".You should get $100,000 bonus for completing each finale for the first time and $1,000,000 bonus for doing all in order from Fleeca Job, Prison Break, Humane Labs Raid, Series A and Pacific Standard Heists from setup to finale in order as host. Read this thread for more Heist tips: https://www.reddit.com/gtaonline/comments/31yrwz/mega_list_of_heist_tips_tricks/ Note: Scroll down the comments section of that thread for more tips for Heists.
  6. You should have $2,500,000-3,000,000 at this point so buy an Armoured Kuruma for future Heist attempts and for bullet protection during contact missions. There's guides on which are the best contact missions for low ranks see GTA Online Mega Guide thread for more about contact missions. Also buy the Buzzard very important vehicle you can get.
  7. Use Buzzard to continue to do Sightseer, Headhunter and Hostile Takeover in a cycle using the Buzzard you just bought to make things so much easier. See the VIP Wave method on the GTA Online Mega Guide thread. Also do contact missions to mix things up a little. Join Casino Heist or other Heist finales for extra money should you complete them. Racing and PVP adversary modes or deathmatches aren't for everyone because not everyone can race or is unskilled in PVP.
  8. Once you made $1,000,000 buy the cheapest CEO Office.
  9. Save up to $250,000 to buy the cheapest special cargo warehouse.
  10. Once you got the Buzzard, CEO Office and Special Cargo warehouse. Congratulations; your ready to do the steps below, scroll down.

How to gradually build your business empire.

1. Most important vehicle you can possibly own is a Buzzard so make sure you buy it before starting the steps.
2. Buy a small warehouse and do step 2 until you have enough money for the I/E warehouse.
Here's a modified version of step 2 for new players since your very likely don't have a Terrorbyte yet.
  1. Do Headhunter.
  2. Source three crates.
  3. Do Sightseer.
  4. Source three crates.
  5. Do Headhunter.
  6. Source three crates.
  7. Do Sightseer.
  8. Sell warehouse.
  9. Repeat 2-8 or keep going until you have 16 crates then sell.
3. Buy a Import Export warehouse.
To always source top range cars, keep sourcing vehicles until you have 10 standard and 10 mid range cars. Sell any standard and mid range dupes (same model but different variant vehicle). Once you have 10 standard and 10 mid range cars, then you are guaranteed to source only top range vehicles.
Here's a modified version of Step 1.
  1. Do Headhunter.
  2. Source vehicle.
  3. Do Sightseer.
  4. Sell vehicle.
  5. Do Headhunter.
  6. Source vehicle.
  7. Do Sightseer.
  8. Sell Vehicle.
  9. Repeat 5-8.
4. Buy an Arcade somewhere in Vinewood or La Mesa so you can do the Casino Heists.
5. If you make enough money buy a Bunker in Farmhouse or Chumash.
6. Buy the Great Chaparral clubhouse.
7. If you have enough for the MC Businesses buy the Coke, Meth and Cash in Grand Senora desert.
8. If you have enough for the Nightclub buy the one in Downtown Vinewood.
9. Once you have enough money, buy the Terrorbyte and the drone station.
10. Once you have all the businesses, a Terrorbyte and an Arcade with Master Control Terminal.
If you do get bored with grinding since you spent hours grinding with those steps.
submitted by xInfected_Virus to u/xInfected_Virus [link] [comments]

[ PS4 ] Looking for a team of 3 players to help me go through every heist!

Hello! Yes, you read the title right. I am seeking to do every heist, in order, on hard mode.
I recently made a 2nd character but found they had none of the bonuses from completed missions/races/heists, etc. I was hoping to at least gather a group together to do it with me. I’m in the EST time zone, and I am available for the next two weeks to get it done almost any time of any day.
3 others needed of course.
We will TRY for Criminal Mastermind, but if we fail it’s not a big loss. I just would prefer getting the discounts and the cash. I’ve been playing the game since the very first day of GTA online, and I’ve got a lot of experience under my belt, but like everyone I’m prone to mistakes.
Payout would be split as evenly as possible, 20% for all crew members. I am having to pay for each and every heist, so I will need a wee bit more funding to keep things fair.
All I ask from people is that you are accepting, know what you’re doing, and you don’t mind someone who’s under the age of 18 (I’m 17, but some people throw a fit.)
Thank you for reading all of this! Comment below or PM please if you are interested!
EDIT: If two people wish to quit after we do the first series of heists before the Doomsday heists, that’s totally fine, and if all three want to quit I can attempt to find a different person to help me with the doomsday and casino heists.
submitted by Zensky1 to HeistTeams [link] [comments]

Money Making and Quality of Life Tips

In spite of how long GTAO has been a thing I still see daily posts about people who struggle to make money in GTAO and there are always new players trickling in. Since the game has been out for so long some players might also be concerned what info is outdated and what still matters. I've been playing on and off since the import / export update and until the Diamond Casino I've never completed a heist because the originals required 4 players and randoms sucked so I have no advice there. None of what I'm going to talk about is a glitch.
To start, 2 huge quality of life tricks to know
Getting a solo lobby: Can confirm this works on xb1 and should work on ps4, no idea about pc.
Requires a hard wired connection, meaning you have an ethernet cable running from your router to your console.
Step 1: Before opening GTA unplug your ethernet cable and let your console pick up a wireless connection
Step 2: Open GTA and get into any online session
Step 3: Plug your ethernet cable in while walking around
That's it. There should be a momentary disruption that splits you from your lobby. It will be very hard for other players to join your lobby unless they are invited or join you off your crew tag. You may get booted from GTAO but in my experience if it doesnt work the first time it usually works the second. This trick has worked for years and will probably continue to work for the life of GTAO
Idle forever in GTAO: Go into any building you own with a security camera or TV. Watch the security camera or the TV (must zoom in in tv)
That's it, very useful for turning supplies into products at MC biz, bunkers, or night clubs without having to actually do anything. Just walk away for a few hours then buy more supplies as needed until the biz is full.
Making money:
Active money makers: vehicle warehouse, special cargo warehouse, hangar
Vehicle warehouse is typically considered best because its missions are almost all easy and quick. You can source only high end cars by filling your warehouse with all the low to mid range cars. The game wont have you source the same license plate twice so if you only sell high end cars eventually you will only source high end cars. Another trick is to use a cargobob to transport the cars to risk less damage.
Cargobobs are very slow so if you have helicopters chasing you then you can still take plenty of damage. I recommend getting to max altitude so you dont need to slow down to gain altitude when running from the helis. Delivery missions almost never have helis so cargobobing is safe and easy. The last alternative is to trigger the helicopters and cars chasing you and kill them. Typically there are 3 or 4 waves of enemies before you can proceed unmolested.
Payout is 80k - damage to car
Supply crates warehouse: is very tedious but a great payout. Roughly 1/3 supply missions will let you source all 3 crates in 1 truck. The rest of the time you have to make 3 trips which is a huge pain. I believe the payout of a large warehouse is 1.7m after you deduct the cost of the crates. This would be easy to google if you want
Would not recommend if you dont have an oppressor mk2 or at least a buzzard. Personally with the oppressor mk2 I think this might be better active money than cars considering 1/3 of missions dont require 3 trips. Much less instant gratification though.
Hangar: I did very little with the hangar. It's a lot like crates but all the missions use aircraft and are typically harder than car / crate missions. Would only recommend for people who absolutely love flying.
Passive income:
Mc businesses and the bunker all work the same way. You buy or steal supplies that get turned into product over time. Profitability goes in the order of bunker (no research), cocaine, meth, counterfeit cash, weed, and I dont even remember the last one because it's barely profitable buying supplies.
Location matters, the best locations are in the middle of the map, the grand senora desert region. City locations can make you go all the way to paleto bay and vice versa.
Playing solo you want to make sure you sell before your product is more than half full to limit the number of delivery vehicles.
Buying supplies hurts profits but the time investment of stealing supplies isnt worth it. That time is better spent on cars or crates. The power of the passive income is to have several going at once. The exception to this is if you have help. The more people on a steal mission the more supplies the mission generates.
Nightclub: requires you already have passive income set up. Let's you generate free product without worrying about supply. Product generates very slowly in relation to other businesses. If you spend a lot of time idle at your security cams though this is a big winner.
Getting raided: Your bunker / mc businesses will always have a hidden timer ticking whenever you are an MC president in free mode and outside of a building and not in a mission. Security upgrades increase this timer and you can limit raids by disbanding your MC before you leave buildings and right after sales. Done right and you should only lose seconds per sale and lose no time when resupplying.
Diamond city casino heist: Will probably take 3-4 runs to pay for the arcade if running with 4 players. Heists are a much better experience with friends imo and really only recommend doing them with friends in general. Arcade location matters slightly. There are a few prep missions that will always be in the city. Would only recommend for players who already have a strong income because the passive income is shit for the money you have to invest.
Big con / group sechhs is easiest. Nobody bothers you until you get to the top of the elevator and you can easily get to the noose outfits upstairs once you have done it a few times and walk right out whatever exit you like.
I recommend leaving from the staff entrance. Theres an underground tunnel nearby that you should google and makes losing the 5 stars a joke.
Always do the duggans optional prep. The difference in guard weapon and armor quality is massive. This is exceptionally important for the aggressive and stealthy approaches.
Always hire cheap gunman / driver and expert hacker. The duggans mission make guards tissue paper, and the tunnel makes it so any vehicle is fine as long as you can get in there.
You can afford a cheaper hacker if you have 4 people who know what their doing, or 3 with artwork because its quicker.
The tunnel also eliminates the need to spend money on a clean car or gunman distraction.
I hope all of that will be useful to a few of you and if anyone wants to comment any other good advice there are still people who could use it
Edit: even though a lot of people are shitting on the newest heist it's a strong contender for the best active income at this time. Unlike the original heists your passive income buildings will be generating product while you do the preps and those that have been running the heist a lot claim to be knocking the preps out in under 2 hours once getting used to the missions. If you can do them in that kind of time your income is much better than crates or vehicles
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